New ArcThe Conversation

Guest · Episode 12

The Attention & Entertainment Economy

we look at the attention and entertainment economy — live events, shared experience, and why people are leaving the house again.

September 28, 2026 · 47 min

The Argument

The Attention & Entertainment Economy is the research object this week. We look at the attention and entertainment economy — live events, shared experience, and why people are leaving the house again. Live events are projected to grow from a $736 billion industry to $2.5 trillion by 2035.

That number is not just concerts. It is conventions, stage work, and immersive rooms you cannot stream from the couch.

We call that active-engagement entertainment: you have to go somewhere, and you have to do something. That hunger for shared experience also shows up at the box office, which is having its strongest year since 2019, and in films like The Odyssey that sell craft — shot on film, light on CGI — as the point.

Read this as a research object, not a résumé. Story still has to lead. Performance has to be directed. Mechanism comes last, or it is a science-fair.

In This Conversation

  1. 00:00

    Who they are

    We look at the attention and entertainment economy — live events, shared experience, and why people are leaving the house again. Live event…

  2. 10:16

    The work

    That number is not just concerts. It is conventions, stage work, and immersive rooms you cannot stream from the couch.

  3. 22:24

    Studio

    We call that active-engagement entertainment: you have to go somewhere, and you have to do something. That hunger for shared experience als…

  4. 33:35

    What to steal

    From there the conversation turns to IP, small teams, and slop. Established worlds like Spider-Man still work when they stay good.

Takeaways

  • We look at the attention and entertainment economy — live events, shared experience, and why people are leaving the house again.
  • Live events are projected to grow from a $736 billion industry to $2.5 trillion by 2035.
  • It is conventions, stage work, and immersive rooms you cannot stream from the couch.

Transcript

The conversation as recorded. Speakers are unlabeled on purpose.

Open the full transcript

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