New Arc Podcast
The Conversation
The lab. Thesis first, then the people building it. Watch the latest on the homepage, or read the argument here. New YouTube uploads appear in this index on their own, with an argument, takeaways, and transcript written from the episode.
Guest · Episode 10 · September 2, 2026
Kimate Richards
Kimate Richards — mechatronic engineer, former AWS strategic architect in spatial computing and embodied AI, university advisor, and founder of 10 Things.
Guest · Episode 9 · August 17, 2026
Nate Strayer
From no-budget features to Super Bowl spots: how virtual production, dark rides, and Texas ambition can make physical storytelling feel like cinema.
Guest · Episode 8 · August 10, 2026
Marcus Metzger & Jamie Harkrider
Inside HICAM in East Austin: a co-building shop, not a coworking space, trying to become the gravity well for robotics in Central Texas.
Thesis · Episode 7 · July 27, 2026
The Mind
Navigation is not understanding. World models, play as ground truth, and why robots still cannot tell a grape from a tennis ball.
Guest · Episode 6 · July 20, 2026
Winsten Whaley
A casual argument about humanoid balance became a patented robotic tail. Contrarian engineering from the shop floor.
Guest · Episode 5 · July 6, 2026
Luis Sentis
A DARPA- and NASA-seasoned roboticist on why humanoids belong in malls, theaters, and living rooms — as characters, not just capability.
Guest · Episode 4 · June 29, 2026
Javad Gatabi
Thirteen patents, cheetah GPS collars, and nanometer-level measurement: why sensors are the unsung foundation of every robot that feels real.
Thesis · Episode 3 · June 22, 2026
The Heart
Dopamine is cheap. Soul is not. Why long-form, character-driven story has to lead the robotics boom — or the boom will be empty.
Thesis · Episode 2 · June 16, 2026
The Body
The most overlooked piece of robotics is not the brain. Timing, gesture, and movie magic are what make a character feel alive.
Thesis · Episode 1 · June 8, 2026
The Prologue
The curtain-raiser. Why New Arc exists, why story must lead technology, and how entertainment can become an embodied experience without losing what makes us human.